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EEYatHo 앱 깎는 이야기
Swift ) Dynamic Image - EEYatHo iOS 본문
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Dynamic Image
런타임에서 다크모드, 라이트모드 변경에 대응하는 다이나믹 이미지 ( Dynamic Image ) 가 있다. ( Dynamic Color 처럼 )
다이나믹 이미지는 AssetCatalog 나 Code 로 생성할 수 있다.
1. AssetCatalog 로 Dynamic Image 생성하기
UIImage(named: "MyImageName")
2. Code 로 Dynamic Color 생성하기
UIImage 에게 추가 작업 ( resize 등 ) 을 하게되면, 코드로 생성하는게 필요해진다.
func dynamicImage(lightImage: UIImage, darkImage: UIImage) -> UIImage {
let darkTC = UITraitCollection(traitsFrom: [.current, .init(userInterfaceStyle: .dark)])
lightImage.imageAsset?.register(darkImage, with: darkTC)
return lightImage
}
3. Dynamic Image 를 Light Image, Dark Image 로 분해하기
let lightTC = UITraitCollection(traitsFrom: [.current, .init(userInterfaceStyle: .light)])
let darkTC = UITraitCollection(traitsFrom: [.current, .init(userInterfaceStyle: .dark)])
let myImage = UIImage(named: "MyImageName")
let lightImage = myImage.imageAsset?.image(with: lightTC)
let darkImage = myImage.imageAsset?.image(with: darkTC)
* Dynamic Image 를 trait 를 잃지 않게 resize 하기
extension UIImage {
static func resizeWithDynamic(size: CGSize, image: UIImage) -> UIImage {
let lightTC = UITraitCollection(traitsFrom: [.current, .init(userInterfaceStyle: .light)])
let darkTC = UITraitCollection(traitsFrom: [.current, .init(userInterfaceStyle: .dark)])
let lightImage = image.imageAsset?.image(with: lightTC) ?? image
let darkImage = image.imageAsset?.image(with: darkTC) ?? image
let resizedLightImage = lightImage.resizeImage(targetSize: size)
let resizedDarkImage = darkImage.resizeImage(targetSize: size)
resizedLightImage.imageAsset?.register(resizedDarkImage, with: darkTC)
return resizedLightImage
}
private func resizeImage(targetSize: CGSize) -> UIImage {
let size = self.size
let widthRatio = targetSize.width / size.width
let heightRatio = targetSize.height / size.height
var newSize: CGSize
if widthRatio < heightRatio {
newSize = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
} else {
newSize = CGSize(width: size.width * widthRatio, height: size.height * widthRatio)
}
let rect = CGRect(origin: .zero, size: newSize)
UIGraphicsBeginImageContextWithOptions(newSize, false, 1.0)
self.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage ?? self
}
}
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